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Preview
Wyrmez
2015/09/11
(Fri)
00:50:02
No.
19170
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>>18951
Yes, but not visual :)
It's just code: I can post screencaptures if you want, but for now it is not very interesting in terms of gaming. The system for extracting and imprinting characters, settings, and scenes into boxes is already implemented, and it is quite useful already. The main characters I'm using for testing and for base events -Princess, Calamity, Bubblegum, Leaf, Coral- already have their own file (e.g, Bubblegum.facharacter), and these are boxed in an 'universe' box (e.g, FairweatherCanon.fabox), which also contains specifics about each building (e.g, PitsOfCorruption.fabuildinig), specific skills and abilities unique to that universe (no, not ones for FA, but HOW's that for cool? :D Sorry, but I'm pretty proud of that), and so on.
Everything is mostly XML, so you can create your own (fairly) easily. And then is the Scene script, which I am currently polishing: the idea is to have a single markdown text, which a few unique indicators and descriptors which are parsed by the game engine to produce scenes. It is a
*
* pain in the ass, but it must be done if I want competent writers to write scenes without worrying too much about code.
I am also currently -please spare me a bit of time, my ph.d is currently killing me- improving how data are managed by the game engine: for example, Abilities and Skills have stats which are managed by formulas which may or may not be really adequate in a game play.
For now, the current chance for a Scene to happen is [(Skill * Ability)/Prior Frequency] * Sum of all Modifiers, and then it is normalized to provide a final chance from 0.0 to 1.0, and checked against the current difficulty setting and modifiers for the Scene to happen, calculated as Luck * Difficulty * Sum of all Modifiers, also normalized. Remember, besides, that for a Scene to happen you must also get all requisites for the scene (you won't see Leaf sex scenes if Leaf is not involved somehow).
For example, a Scene where Princess is gang-banged brutally by pheromone-crazed USAC partners will require a series of items, buildings, and specific skills and abilities on Princess and the Academy itself, and only THEN, if you happen to have them all, the probability is calculated: if you manage to get a 0.8 (high), you need to get a positive result by contrast of the difficulty modifier setting placed above. If you get negative, the scene does not happen... Or another scene may happen (this is also something very complex which has to be managed so you can arrange scenes without recurring to code and XML, and it is NEXT in the coding pipeline).
It works mostly fine... But I'm having problems when the Angels or some Buildings are upgrade, and want to take these into account. It's ***ing tricky, and maybe I'll let this as best as I can for now, and then focus on the interface, which is much more visual for you (But that's some weeks ahead).
I am toying [HOPE CRUSHING WARNING: This is only a particular figment of my own hopes, which are often not real, like my threesomes with Jessica Alba and Alexis Ren] to have a VERY ALPHA release on Christmas Day... And for now, schedule appears to resist. We will see.
And by the way, sorry about my silence: it's just that if I don't have any cool new images to show, I feel guilty posting empty messages: but remember, feel free to ask me anytime about specifics on this and I'll reply as soon (and as best) as I can =)
By the way, if you want to help me, I need proper bios of all Angels within the Fairweather Academy context, and their specific body stats: I have my own, but yours could be better than mine (or could complete my own descriptions and settings). That way you won't see as much 'text placeholder' as they are right now ;)
The tone for these descriptions should come from a Vanguard operative gathering intel: slightly biased against the Angels (that is, slightly undermining all of their achievements), while regarding them as potential fucktoys and sex objects (openly, but discretely). I'll post a few descriptions of my own when I have a bit more time, if you want.
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