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zmod
2021/10/10
(Sun)
11:22:17
No.
89610
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>>92071
What you can see is that I added some characters, a few tools and a map, and every asset has 4 times higher resolution than the original ones.
For a more technical standpoint, I also:
*Added a FK system to the body parts, previously you had to place individual body parts by their absolute coordinates and let the physics engine pull everything together, now you can pose characters like you would do in any 3d poser.
*Added scripts which generate eyes and brows for all emotions from a given shape and color.
*Added new mod types: collections (which are just a way to store shared assets) and maps, also had to rewrite a large chunk of tool code to support multiple characters
*Added shape collision to tool activations, which fixes this effect cutoff bug: (
https://www.pixiv.net/en/artworks/91754957
last picture)
*Reworked UI, which now renders to divs instead of canvas, giving much more flexibility.
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