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>>27645

Bump acknowledged =)

So, you guys deserve a lengthy update. So sorry, but I'm incredibly busy, and if I do my own stuff + code the game, I really can't find enough time to write frequently here. Still, I will answer always: sooner or later, but always.

Let's go with the State of the Academy, June Edition!

## Game Release
Well, it's nearing completion. The main female characters already coded are Princess (I think you guys would kill me if I didn't include her), Coral, Calamity Rose (my favourite), Bubblegum, and Leaf. The male characters are Hancock, LT, and a few which are too spoiler to reveal right now. =) I'm now adjusting the Buildings within the game, which may be a bit misleading: Buildings refer to every single structure you can built within the Academy... Or in other places ;) I've also removed the Turn System, and replaced it with a Time System, which is far more appealing to the game mythos. Think of a 4X Game similar to Stellaris: time files as you play, and you can pause it, make it go faster, or slower.

### Are you going to include more girls? Boys? Animals? Furries?
Er... I could, but then I would have to extend the development time even more, and I think I am already stalling it too much. However, I remind you once again: the game is highly modular, and based on a series of files (.facharacter, .fabuilding, .faitem, etc) you can edit anytime (see below).

### Hey, I need my <insert your fetish here>!
I don't judge: it goes against my moral beliefs. So the game will have attached to *every* single item a Tag category, where filias are summarized. Then, basing on the fetishes you select in Options, the game will show you some Scenes, or will not. In fact, as an a friend told me, you *could* get an "For Everyone" rating in the game if you deactivate every single tag, or you could activate them all and enjoy the true Fairweather Academy experience, where the sheer amount of porn and corruption makes you bleed from your eyes to death. And you will enjoy it.

### I DO need that <insert specific feature here>!
Yeah? Then tell me about it: this is very related to the game speed development. If you became more vocal about your needs or ideas, I will take them more into consideration, up to the point to make them into the game. I've already included a few good ideas from guys here, so feel free to brainstorm. And still, be reasonable: this is a free time project which *intends* to be bigger, but I don't get paid for it. Yet. =)

## Game System
Bit by bit, the game has expanded based on your requests and your ideas, and mine (this is why is so important to talk). I've already talked about some radical changes (Time System), but here's more:

* The Academy is *NOT* the only place. It was, perhaps, the most requested thing (even more than allow for Guro): you wanted to go to other places. And... Okay, I agree. So your Students will need to make 'Missions', in many places around the Globe. These Missions are focused to obtain the main Resource needed to Research (which varies by Faction: see below), among other potential rewards. Missions can Exceptionally Succeed, Succeed, Fail, or Exceptionally Fail. You will be rewarded with different scenes according to each, and if Death/Guro is active, your Students may permanently die.
* There are more resources: at first there was only two: Quantum, regarding to the Energy needed to do things, and Reputation, regarding to the status within your Faction (and the access it provided to buildings). Now there are many more, because... Well, the game is expanding. Resources are needed to build things, to improve yourself and any Characters, to research, to craft... Factions have specific Resources: every faction can obtain any, but will particularly enjoy this [very scarce] Specific Resources.
* Yeah, I said *craft* before. The second most requested thing was to have items in the game, and allow Princess to be dressed in multiple outfits, for example. Now you can (there are almost NO images for this, but the engine does allow and account for it). Items can be attached to Students in different slots (similar to Diablo), have their own stats, and heavily affect the outcome of Missions, the development of the Characters, and if you place the Characters on Specialist Slots in Buildings, to the yield of the Buildings themselves.

I have much more to talk about, but I do prefer answering your direct questions: so, if any, you know where to find me :)
Post number No.27780
Board Gore &amp; Death
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