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Jailen
2016/06/18
(Sat)
12:16:34
No.
27839
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>>27825
Hmmmm... Yes, and no.
There are two kinds of "consequences": one, the 'game consequences' of such an action, and those *cannot* be ignored. Again, think of Mass Effect: no matter what actually happens with an Agent, but the choices you made for such outcome will *always* affect your game. For someone to become a mindless Agent, bent forever to your will, you will need to research that Technology, build any needed Artifacts/Buildings, then prepare yourself and any required other Specialised Slots beforehand you can use it (for, you know, you *can* fail ;)).
Then there are the *scene consequences*, which as I said before, will be ignored if you simply do not allow them to happen. Maybe in your game you don't want any brainwashing scenes to happen: any related game mechanics and scenes tagged with such will simply be removed, and you won't gain any benefits (or suffer penalties) from them.
By the way: for now, and in my game, an Student is also a sort-of-in-training-Agent: their aim is to learn at your Academy, and to perform Missions around the world to gain Experience, improve (Leveling Up), and eventually graduating as full-fledged Agents. That is *their* endgame. Your endgame varies, depending on which Faction (USAC, Vanguard, cof*others*cof) you align: USAC wants those Agents fully reeducated to become zealous USAC agents. Vanguard wants <spoiler spoiler GINORMOUS spoiler> and wants those Agents fully <spoooooooiler>.
You may reach for an USAC ending, for a Vanguard ending... Or maybe you can find *another* Endgames. ;)
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Gore & Death
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