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DepraviA SARIEL Closed Beta V2.0
aciddemon
2025/04/06
(Sun)
10:37:39
No.
119939
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https://katfile.com/tzd8fs04mova/1023504-v2.0.zip
https://mexa.sh/mqsinxjb0kkw/1023504-v2.0.zip
Changelog:
New boss "SHEMHAZA, the messenger of the ice hearse
New MOB "WHEEL OF FORTUNE
New animation "Crotch Rip
New MOB "THE MOON
New animation "Swallow
New animation "Ice Hearse of Phalaris
Additional and changed elements
Newly installed THE MOON in the hydroponics building.
With the implementation of THE MOON, the parasytic prisner has been newly added.
Parasitic Prisoner spawns only in the experimental cultivation building.
SP consumption has been uniformly changed to 1.
SP consumption for physical recovery changed to 1.
Extended the range of Astral Saber.
Some subweapons have been eliminated.
(Some subweapons (slaughter saw, ball lightning, detonator, pear of anguish) have been eliminated.
Changed magic IDs according to the above.
Halo lights off during magic cool time
Changed the name of magic
(Changed magic names (e.g., Nail of Vindictiveness → Rancor Nail, etc.)
Changed some Sisil abilities due to magic-related system changes.
Added magic names to the in-game UI.
Added the name of magic in the ingame UI ・Adjusted attack power in the submenu screen (EASY mode only)
The dash distance has been increased from 3,000 to 2,400.
The dash is now always invincible.
The GUI design of the sub-menu has been greatly improved.
Adjustment of the generation routine of Bael the Demon King in the entrance.
Defeat animation should no longer play off-screen due to the above
Added ruby to the boss name display at the start of boss battles
Added descriptions for each entrance area.
Blood stains are now generated when spurting blood comes in contact with the ground.
The following bugs have been fixed
Activating the corpse object of Sariel at a certain coordinate made it inoperable.
Player control was not restored when a hostile MOB attack knocked back a trap object.
When a hostile MOB attack knocks back a player with zero HP and the player falls into a dissolving copper, the death animation does not play correctly (not sure if this has been fixed, so we'll see).
The Y-axis of the zoom camera at the time of death is now adjustable.
The Legion Hatchery program has been reviewed and adjusted (to be seen).
The event occurrence judgment response was adjusted (it does not respond when the left/right keys are held down).
New Arc Sisil "Abyssal Embrace" was implemented (cannot be obtained yet).
Adjustment of attack power and cool time of normal and magic attacks.
The Astral Dive can be activated even during the cool time after activating normal magic.
Subweapon LV2 has been implemented.
Fixed a mistake in the damage calculation formula.
Ramiel battle: When Ramiel is still in the air and stunned, Ramiel's movement stops and the game cannot progress.
Ramiel battle: Astral Saber is not generated on the left side of the elevator.
Known bugs/to be fixed
Shemhaza: Keep moving even if HP is 0 during Ice Breath.
Shemhaza: Rarely falls off the screen.
Exeel: Rarely falls off the screen (Occurrence: Rare)
Ramiel: Rarely falls off the screen (Occurrence: Rare)
MP display may be corrupted when switching areas or magic.
When switching areas or magic, the display of magic cool time may be incorrect.
When falling into molten copper due to knockback from Tartaros Warder Sentinel gunfire in the detention building, a bug warning buzzer may sound.
-------------------------------
Find the rest of the guro games available for download here
>>119897
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