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>>28764
>>29122

Bump acknowledged. =)

I've been very busy the last weeks, but progress has been made. Currently, I'm suffering the pains of world-building: as I told you before, I need to create the Buildings, Technologies, and how they relate to each other, and how they are obtained within the game. Then, I include the new changes and test them for usability and game flow.

So, there has been lots of changes:
- I've changed the resource system (Yields): there are *four* resources now, if you include Time as a resource. These are Quantum (energy, obtained from reactors, for example), Deuterium, Biosource, and as I said before, time itself (things will take time). That is, a true 4X. *Why did I change this?* Because Quantum and Reputation got very stale early in the game: as I included your suggestions, and missions became more complex, I needed a way to incite users to take missions (while Quantum can be produced in the Academy, Deuterium and Biosource will need to be harvested and raided), and to reward them, besides sex scenes. And these resources reflect better the game economy: if you want to upgrade Bubblegum (either to improve her combat skills, or to enhance her tits) you'll need a) the right Building, b) the right Tech, and c) the right amount of resources.
- Changing the game economy also forced an update of the building system: in the screenshot of my own source notes, you can see each building, and then how much it costs to be upgraded to the next level: from Basic, to Superior. Again, this gives potential creators a lot of opportunities to create scenes ("I want an scene with Princess in the Chapel, but only at the Superior stage"), and enhances the game itself: to get to the most juicy scenes (or to the endgame) you will need to upgrade the Buildings, and these incrementally cost a lot of resources and time.
- Fairweather Academy now has its own version of Civilization Wonders: as you can see, each Building, once reaching the Superior level, allows you to build a final Project, which is VERY expensive, but also very, very rewarding (and with a very nice sex scene). However, you will need to choose ONE: you cannot build both Projects (USAC, Vanguard) on the same Building (supposedly...). This provides a lot of game repeatability (because you'll need to play several times to get all the Projects), and also fleshes out your own character: choosing either USAC or Vanguard Projects will HEAVILY affect your relationships with every single character, and the base outcome of virtually every single scene.
- This I am very proud of: I've included the seed for something I think it will be awesome: your Academy is now but a Place... In an entire universe of Places. Allow me to explain: your Academy has a series of slots to build things, and it has a Lair (new) below, where you can slot the Sex Areas (which are covert from the students). But the number of slots is *limited*: you may (or may not, currently trying this right now) upgrade the number of slots, but you will not able to build everything on the Academy. You will need to *expand*. And this is why you'll do Missions.
- Missions are what you use your students for: they become increasingly hard as your characters advance, and they have two distinct flairs, depending on your USAC or Vanguard perspective. However, they amount to the same goal: resources, and expansion. A classical mission I've already coded is to build a Deuterium Harvester in a mostly-abandoned research base in the Pacific Ocean. It is currently occupied by pirates (or... Something like that: I could use your help on expanding the universe, you know), so you'll need to send a maximum of three students to seize the base. If you succeed, the base is yours, and you'll receive an small amount of Deuterium per week. You can upgrade the Outpost (getting larger amounts of Deuterium per week), but randomly you'll have to defend it from ransackers or other things (;)) or you may risk losing your upgrades or the base itself. You can post a single character acting as Guardian, removing most of the chances for the Outpost to be attacked, but evidently it won't obtain the benefits of being a Student or a Professor. And of course, if guro is ON, your characters may die. Some Outposts will allow you to build specific things there, which won't be able to be built in your Academy or Lair, and you'll need to send your students there if you need them to receive the improvements those Buildings will provide (thus removing them for other places, and potentially allowing for mayhem to happen: the thing is, that you will have lots of things to manage in every moment).

I'd love to present you with some in-game screenshots, but... I feed myself on your suffering :P And now seriously, it's a mess right now: I'll try to clean up some screens so I can present something nice for you. Please tell me your feedback and your ideas, too! Some of them have been very useful for me :)
Post number No.29327
Board Gore & Death
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