[Return]

Report a post

Preview
>>7333

...OK, not quite ready to shut up just yet. Thought I'd quantify my rant a bit.

If a setting is designed from the ground up to treat death as mostly casual, though still an important decision, such as Eterya's CYOA, I can enjoy it perfectly without the lack of sorrow breaking my Willing Suspension of Disbelief. Same is true for RPs - even if I borrow characters from existing franchises, if the setting is completely original and treats snuff as mostly casual, I can do it.

If I'm writing or co-writing a story in any kind of pre-made setting, though, I will more than likely have at least a little residual sorrow about death, to keep at least a small modicum of realism. That does sorta preclude the 'game' aspect from taking a large hold, so instead, in my Nanoha idea, it's sorta morphed into a 'suicide pact with a randomizer' kinda thing. They're all okay with dying, and with picking their deaths at random, even to the point of lovers hoping they draw each other's cards, but it still holds a fair degree of emotional impact, and a little sorrow at the death itself.

I hope that this and my previous post fully explain myself. It can be hard for someone with Asperger's Syndrome like myself to fully state what I feel and why I feel it, but I believe I have done the best job I can.

Shutting up for real this time.
Post number No.7336
Board Literature
Optional. Describe what's wrong with it.