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Thought it might be fun to work with a more comprehensive rule set, so here it is:

Hit points are still 100 each however I came up with a reworked combat mechanic:

Rolling to hit: Roll on a d20, a basic roll of 10 or above hits, a basic roll of 18-20 is a "critical" hit.

Rolling for damage: damage is decided by the weapons you chose for your character, there are 3 options.
1. Heavy Offense Close Combat weapons: represents C.C. Weapons designed with only offense in mind, greatswords, claws, huge scythes, teeth, etc. ROLL 3D6 for damage, no other bonuses apply.
2. Defensive Close Combat weapon: represents close combat weapons with strong defensive traits: a sword and shield, a pair of heavy fighting gauntlets, a duelist armed with a fencing rapier, etc. ROLL 2d8 for damage and add 2 to your ARMOR value.
3. Ranged weapons: represents any type of ranged attacks, pistols, rifles, magic spells, etc. ROLL 2d6 for damage and subtract 2 from your enemies "to-hit" rolls.

Armor types: there are 3 armor/body types to choose from, each has its own advantages/disadvantages.
1. Light/No Armor: your character subtracts 2 from your enemies "to-hit" rolls, but adds +2 to their damage rolls.
2. Medium armor: your character does not add or subtract from enemy to-hit or damage rolls.
3. Heavy armor: your character adds to to enemy "to-hit" rolls, but subtracts 2 from all damage rolls.

Critical Hits table: if you roll a natural 18,19, or 20 to hit, it is considered a "critical-hit" regardless of modifiers. Roll again on D20 to see what happens:
1-5: damage is doubled--you inflict a deep cut, break a bone, a direct hit with your ranged weapon, OUCH!
6-15: crippling wound! You've destroyed part of your opponents body, deal double damage and then roll D20 again to see which part: (1-5: arms/hands; you've amputated to destroyed one of your opponents arms or hands. 6-10: legs/feet; you've amputated or destroyed one of your opponents legs or feet. 11-15: lower body destruction; you've amputees or destroyed your opponent's genitals or disemboweled/gutted them. 16-20: upper body destruction; debreasting, facial damage, scalping, eye-removal etc.)
16-20: Disabled!!! Either you've knocked your opponent out cold, or injured them so badly they are temporarily incapacitated! Double damage and then get creative: you can fuck them, torture them, choose any category you want from crippling wound and destroy it! You've rolled very well, enjoy it!

Those are the rules, now who wants to fight?
Post number No.1303
Board Role-playing
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