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I'm up to a foght, but I would like to use the new combat system rather than the old.

Here is it:

"Hit points are still 100 each however I came up with a reworked combat mechanic:

Rolling to hit: Roll on a d20, a basic roll of 10 or above hits, a basic roll of 18-20 is a "critical" hit.

Rolling for damage: damage is decided by the weapons you chose for your character, there are 3 options.
1. Heavy Offense Close Combat weapons: represents C.C. Weapons designed with only offense in mind, greatswords, claws, huge scythes, teeth, etc. ROLL 3D6 for damage, no other bonuses apply.
2. Defensive Close Combat weapon: represents close combat weapons with strong defensive traits: a sword and shield, a pair of heavy fighting gauntlets, a duelist armed with a fencing rapier, etc. ROLL 2d8 for damage and add 2 to your ARMOR value.
3. Ranged weapons: represents any type of ranged attacks, pistols, rifles, magic spells, etc. ROLL 2d6 for damage and subtract 2 from your enemies "to-hit" rolls.

Armor types: there are 3 armor/body types to choose from, each has its own advantages/disadvantages.
1. Light/No Armor: your character subtracts 2 from your enemies "to-hit" rolls, but adds +2 to their damage rolls.
2. Medium armor: your character does not add or subtract from enemy to-hit or damage rolls.
3. Heavy armor: your character adds to to enemy "to-hit" rolls, but subtracts 2 from all damage rolls.

Critical Hits table: if you roll a natural 18,19, or 20 to hit, it is considered a "critical-hit" regardless of modifiers. Roll again on D20 to see what happens:
1-5: damage is doubled--you inflict a deep cut, break a bone, a direct hit with your ranged weapon, OUCH!
6-15: crippling wound! You've destroyed part of your opponents body, deal double damage and then roll D20 again to see which part: (1-5: arms/hands; you've amputated to destroyed one of your opponents arms or hands. 6-10: legs/feet; you've amputated or destroyed one of your opponents legs or feet. 11-15: lower body destruction; you've amputees or destroyed your opponent's genitals or disemboweled/gutted them. 16-20: upper body destruction; debreasting, facial damage, scalping, eye-removal etc.)
16-20: Disabled!!! Either you've knocked your opponent out cold, or injured them so badly they are temporarily incapacitated! Double damage and then get creative: you can fuck them, torture them, choose any category you want from crippling wound and destroy it! You've rolled very well, enjoy it!"
Post number No.2027
Board Role-playing
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